Concept pieces from various commercial and personal work
In 2006 I was hired as a concept artist on the video game SPORE to visually develope planets and the vegetation, textures, color keys and basic building blocks that comprised these worlds.
In December of 2004-2006 I was employed at EA as the Lead Concept Artist on the Godfather game
gggP(Plesase
I In April 2003 I was hired by EA as a Concept Artist on Lord of the Rings: Return of the King